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Danganronpa: Trigger Happy Havoc : ウィキペディア英語版
Danganronpa: Trigger Happy Havoc

|series = ''Danganronpa'' series
|director = Kazutaka Kodaka
|producer = Yuichiro Saito
|writer = Kazutake Kodaka
|artist = Rui Komatsuzaki
|music = Masafumi Takada
|engine =
|released = PSP
iOS, Android
PS Vita

|genre = Adventure, visual novel
|modes = Single player
|platforms = PlayStation Portable
iOS
Android
PlayStation Vita
}}

〔 is a murder mystery visual noveladventure game developed and published by Spike Chunsoft (formerly Spike) and the first game in the ''Danganronpa'' series. The game was originally released in Japan for the PlayStation Portable on November 25, 2010 and was later ported to iOS and Android devices on August 20, 2012. Two manga adaptations and two spin-off novels have been published, a television anime adaptation by Lerche aired between July and September 2013, and a stage adaptation ran from October to November 2014 in Tokyo's Nippon Seinenkan. An anime sequel, ''Danganronpa 3: The End of Kibōgamine Gakuen'', has been announced.
A sequel, ''Danganronpa 2: Goodbye Despair'', was released for PlayStation Portable on July 26, 2012. A compilation of both games, titled ''Danganronpa 1・2 Reload'', was released for PlayStation Vita in Japan on October 10, 2013.〔 NIS America released the Vita remake of the first game in North America on February 11, 2014, and in Europe and Australia on February 14, 2014.〔 A spin-off game, titled ''Danganronpa Another Episode: Ultra Despair Girls'', was released for the PS Vita in 2014.〔2013-09-09, (DanganRonpa: Another Episode announced for PS Vita ), Gematsu〕 A third main title, ''New Danganronpa V3: Minna no Koroshiai Shingakki'', has been announced for PS Vita and PlayStation 4.〔http://www.siliconera.com/2015/09/15/danganronpa-v3-announced-for-playstation-4-and-vita/〕
The series' title, ''Danganronpa'', is compounded from the Japanese words for and .〔
==Gameplay==

''Danganronpa: Trigger Happy Havoc'' casts players in the role of Makoto Naegi, a student of Hope's Peak Academy, who finds himself trapped in a game of mutual killing among his students. Gameplay is similar in style to the ''Ace Attorney'' series, revolving around investigation and finding contradictions, albeit with an emphasis on faster gameplay. Each chapter of the game features two styles of gameplay; School Life, in which the player explores the academy and progresses through the story, and the Class Trials, where the player must deduce the culprit of a crime.
During School Life, the player can explore the school grounds in first-person perspective, with more areas of the academy becoming available as the game progresses. Whilst in one of the various rooms, players move a crosshair cursor which is used to initiate conversations with characters or examine parts of the environment. Examining certain objects yields Monokuma Medals, which can be used in a capsule machine in the school shop to unlock presents. School Life is divided into two sections; "Daily Life" and "Deadly Life". In the Daily Life sections, players converse with various characters and move the plot along. Certain comments can be 'reacted' to reveal new information. In designated 'Free Time' segments, players can choose to hang out with specific characters and give them presents, which in turn reveals more information about them and unlocks various Skills that can be used in the Class Trials. When a crime scene is discovered, the game shifts to the Deadly Life section, in which the player must search for clues throughout the academy. Evidence and testimonies gathered are stored in the player's e-Handbook, where players can also save their game. When all possible evidence is located, the game moves on to the Class Trial. Prior to a Class Trial, players can assign any Skills they have unlocked, which can assist them during gameplay.
The Class Trials are the main section of the game, in which the students must discuss amongst themselves who the culprit is. With the exception of occasions where the player must answer a multiple choice question or present a piece of evidence, Class Trials consist of four main styles of gameplay: Nonstop Debate, Hangman's Gambit, Bullet Time Battle and Closing Argument. The most common of these is the Nonstop Debate, where characters will automatically discuss their thoughts on the case, with potential 'weak points' highlighted in yellow. During these sections, the player is armed with "Truth Bullets", metaphorical bullets containing evidence relevant to the discussion. In order to break the debate, the player must find a lie or contradiction amongst the weak points and shoot it with a bullet containing the evidence that contradicts it. Players can also silence disruptive purple chatter to earn extra time and utilise a Concentration meter to slow down the conversation and make shots more easily. These sections become more difficult as the game progresses and more possible weak points are added, with later trials occasionally requiring the player to use one remark as ammunition against another. Hangman's Gambit is a shooting puzzle section in which the player must shoot down specific letters that spell out a clue. Bullet Time Battle is a one-on-one debate against another student featuring rhythm style gameplay. As the opponent makes remarks, the player must press buttons in time to the beat to lock onto the remarks and shoot them down. Finally, Closing Argument is a puzzle in which players piece together a comic strip depicting how a crime went down. The players Influence amongst the other students is represented by hearts, which is reduced whenever the player makes errors in shooting contradictions or presenting evidence and is slightly replenished when correct evidence is presented. The game ends if the player loses all of their Influence, or if they run out of time during a segment. At the end of a trial, players are ranked on their performance, with additional Monokuma Medals awarded for high ranks.
The PlayStation Vita version features an exclusive School Life mode, based on the Island Mode introduced in ''Danganronpa 2'', which is unlocked after clearing the game once. In this 'What If?' mode, Monokuma tasks the students with building several backup units of himself over several days. Each day, the player assigns students to scavenge rooms for necessary materials needed to build each concept, keep the school clean, or rest up to recover energy. During Free Time, players can either hang out with the other students to unlock skills, just like in the main game, or use Trip Tickets earned from completed concepts to take them on trips. The Vita version also features high resolution graphics and optional touchscreen controls.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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